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The group found it interesting. I was hamming it up a little when I ran, saying things like: "You get the feeling that the monster has a However a LOT goes to the dice in this system. Death, Saves, Recharges. But it offers entertaining possibilities. Somebody used a persistent daily on a Hobgoblin and triggered their immediate save ability and there were boos from the audience, but people did find it interesting that they had already built in some special abilities tied to the new save mechanic, making it less than the flat percentile.
Just not as tied to level as, say, level-based abilities. UngeheuerLich Legend. EDIT: It seems that statblocks containing recharges with a single number lower than 6 were merely shorthand by the transcriber. Last edited: Mar 7, Dalamar Explorer.
I said it when that statblock came up in a similar discussion before, but it bears repeating: I transcribed that statblock from a picture of the back of a DDM card. In other words, all the descriptions were shortened and did not use that layout. All full statblocks that we have seen have included all the numbers for recharges that recharge on a roll lower than 6. Also, at least one creature that we have the MM page for, Grell Philosopher IIRC, had the picture of a square with six pips that is, a six-sider that had rolled a six instead of a number for its recharge ability; I think that is the reason that all the numbers were listed in the Delve statblocks: because there would be dice symbols on the MM version.
Ah, I didn't catch that. I'll correct my erroneous post. Intrope First Post. UngeheuerLich said:. Shroomy Adventurer. I have a question about the recharge mechanic and I'm terrible at anything more than simple arithmetic plus its getting late! It seems that a 3.
The ability also recharges when the monster finishes a short or long rest. For example, "Recharge 5—6" means a monster can use the special ability once. Then, at the start of the monster's turn, it regains the use of that ability if it rolls a 5 or 6 on a d6.
The dragon does not have to expend its breath when readied. The Ready action states:. When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger.
Remember that you can take only one reaction per round. Ready, SRD, p. The text that follows covers spells and those features which makes the spell provision for Ready burn the spell slot a case of specific over general. The dragon's breath is not a spell, so it is not covered in that specific exception to the Ready action mechanic. Since the description in the Monster Manual does not indicate ability loss when not used under a Ready action temporary loss of that ability is folded into the Recharge mechanic , and since other abilities like attacks, lair actions, etc.
If you view the breath as a special attack, like a wing attack, or a tail attack, this is consistent. However, you might not use that action at all, and so don't use its resources. For Recharge X-Y abilities, you only recharge them after you use them. First, you decide what perceivable circumstance will trigger your reaction.
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